X-Tended - Terran Conflict is easily one of the most extensive modifications ever created for a game of the X-Series. Just purchase, what mods should I add before I start Question to X3TC. X3 terran conflict xtended mod full version#If you want to accelerate it you can use the script "" via the script editor to kill the races (and cause a respawn). X-Tended - Terran Conflict is a complete overhaul of Egosoft's game, X: Terran Conflict. View Full Version : X3 Terran Conflict Terran Conflict X3 Extreme Addiction. X3 terran conflict xtended mod mod#Then go back into the main folder, and then into the /scripts folder.Ĭopy all files beginning with "!turret." from here into the /addon/scripts folder. X3 Terran Conflict Xtended - All corvettes (M6 ships) 47,168 views 200 Dislike Share saber15 416 subscribers CONTAINS SHIP SPOILERS FOR X3: REUNION XTM MOD MAIN PLOT Enable. To fix that, go into your X3AP Folder with the installed XTC version.įirst go into the /addon/scripts folder and delete or rename all files beginning with "!turret." There is an unfixed turret script bug, which prevents NPC ships from using their turrets properly. Just a reminder for anyone still playing XTC: AP Experimental version - tions of the binary extended euclidean algorithms use shift, addi- tion and subtraction operations. In case you do have issues, you can fix the problem like so. But because the procedure to fix it requires deleting files, im not sure if the fix will work correctly for users. I have applied a fix for a bug with turrets in the XTC AP Experimental version. X3 Albion Prelude Main Plot Story Walkthrough Part 1/3 Deutsch X3 Albion Prelude Ship MOD : Dominion Battle Ship X3: Terran Conflict PC Games Trailer. Fixed mission-related memory leaks and performance issues. Version 3.3 features: Added controller support (Windows only) Updated Chinese and Russian localisation files. X3 terran conflict xtended mod update#This update brings a large number of fixes and improvements to many parts of the game. If you experience bugs with turrets, read on. Open cat/dat of the mod that need to be merged with X3ModManager -Extract 'types\TShips.pck' (drag and drop this file somewhere) -Open TShips.txt with X3Editor2 ->'Tfile editor' -Keep X3Editor opened, extract now TShips of PSCO1 cpmod (and rename it 'TShipsCP.txt') open it with X3Editor2 -You have now 2 differents 'TShips. This is an update for version 3.0 onwards.
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